Annosoft is a leading provider of automatic lipsync technologies for
game and multimedia development. Our
customers include some of the biggest names in the game industry.
Our
Lipsync SDKs have been used in hit games such as Crysis, Age
of Conan: Hyborian Adventures, Quake 4, The GodFather, Harry Potter and the Order of the Phoenix... and many upcoming games we can't mention yet.
Save time, money and aggrevation while improving the quality of your
game.
Product Review: April 2006 Game Developer Magazine (pdf)
New: XBox 360™ Support
in the Realtime Lipsync SDK
Annosoft products can be relied on to build high-quality mouth animations
without manual work. Whether you have 10, or 1000, or 100,000 audio
files to lipsync, our products can get it done, quickly and accurately.
Not
all lipsync tools and technologies are
equal. Our technologies are the highest quality, most flexible,
and best performing lipsync technologies available.
Annosoft developed this speech software for this problem. It isn't an "afterthought"
market and we aren't reselling someone else's software. Other vendors cannot
say this. Our software does it's job well and we can support every aspect
of the software without having to refer to 3rd parties. This
is a critical feature for customers with tight deadlines.
The evaluation SDKs and evaluation products are provided at no cost.
The Lipsync Tool Demo is a good place to start your evaluation. Contact us
when you are ready to go deeper.
Products
- C++ SDKs and an ActiveX Control that are easily integrated
into your production process.
- Batch tools (included with the SDKs) for big jobs.
Source code included.
- Desktop application
for visually editing and saving lipsync results.
Technology
Our core technologies are lightweight, high performance, speech
recognition engines. Using Hidden Markov Models, these technologies
determine the statistically-best phonetical breakdown for a given audio
file. The
text-based technology, in addition to producing a precise phonetical
breakdown, also produces an accurate breakdown of word positions in
an audio file.
Our technologies work effectively across most, if not all, languages.
Licensing
Licensing for all our products is painless and flexible. We
provide free upgrades on all our products for one year.
None of our products require
royalties.
We have a downloadable demo SDK with example C++ source code available upon
request.
info@annosoft.com