Annosoft announces the release of the Lipsync SDK 3.0
June 11, 2005 - Richardson, Texas -- Annosoft LLC, a leading
supplier of high-end automatic lipsync technology, has announced the
availability of the Lipsync SDK 3.0. This major release includes support
for many new languages in the Text Based Lipsync SDK, and includes improvements
in the Textless Lipsync SDK, which already supports all languages.
The Text Based Lipsync SDK generates high quality lipsync
information from an audio file and an associated transcript. The SDK
also generates timings for the words in the script as well
as any XML markers added by the author. This capability, unique
to the Text Based Lipsync SDK, allows
customers
to specify animations and actions within the text script
and use technology to automatically generate timing information.
"This rapid animation technique is very effective
and seeing increasing use." said Mark Zartler, president of Annosoft. "It is powerful and it works in practice, but multilingual support is a critical
issue. This release, which includes support for German, Italian,
French, Spanish, and English, marks the beginning of a broader effort
to support
the languages that game companies need."
The Annosoft Lipsync SDKs have garnered an impressive customer
list, including many of the biggest game companies. The SDKs are relied
on to generate accurate lipsync information for customers with 100 or
100000 audio files. The results are accurate and the output can be flexibly
molded to almost any character architecture.
For more information, or to request an SDK demo, contact annosoft
at info@annosoft.com or web: http://www.annosoft.com.