Annosoft announces the release of the Lipsync SDK 3.0
June 11, 2005 - Richardson, Texas -- Annosoft LLC, a leading supplier of high-end automatic lipsync technology, has announced the availability of the Lipsync SDK 3.0. This major release includes support for many new languages in the Text Based Lipsync SDK, and includes improvements in the Textless Lipsync SDK, which already supports all languages.
The Text Based Lipsync SDK generates high quality lipsync information from an audio file and an associated transcript. The SDK also generates timings for the words in the script as well as any XML markers added by the author. This capability, unique to the Text Based Lipsync SDK, allows customers to specify animations and actions within the text script and use technology to automatically generate timing information.
"This rapid animation technique is very effective and seeing increasing use." said Mark Zartler, president of Annosoft. "It is powerful and it works in practice, but multilingual support is a critical issue. This release, which includes support for German, Italian, French, Spanish, and English, marks the beginning of a broader effort to support the languages that game companies need."
The Annosoft Lipsync SDKs have garnered an impressive customer list, including many of the biggest game companies. The SDKs are relied on to generate accurate lipsync information for customers with 100 or 100000 audio files. The results are accurate and the output can be flexibly molded to almost any character architecture.
For more information, or to request an SDK demo, contact Annosoft at info@annosoft.com or web: http://www.annosoft.com.